UNITS in QUAKE AND CONQUER

overview | the units| the buildings | strategies from the authors

Unit and cost Function and features

The Bio Assimilator

Medic (200)

The medic is a useful chap who will revive dead units for you. They are pretty weak in combat though, and should be kept out of harm's way. Ben uses two at a time on the rear of his Gladiator picket lines.

Gunner (100)

Gunners are those big blokes who have a grenade launcher and machine gun. As a pretty cheap unit that is reasonably tough, you can't do much wrong with a gunner. Their only drawback is their grenades. They are quite lousy shots and have a slow reload time. But they do fire three at a time, and these guys can own a stairwell if you do it right.

Berserker (100)

These guys are nuts! They're tough and stupid - the perfect soldier. They are also fast! As they only have hand to hand combat attacks, they are useless against air units, but they can go through infantry like butter. A few of these will even keep a tank busy, and that's no mean feat, I'm telling you.

Iron Maiden / Chick (120)

Rocket Girl - the chick shoots rockets at a quick reload pace. She is a very effective unit against air targets, and is quite decent in close combat too. If you give her Stand Ground orders you have a mini rocket turret that bleeds.

Battlefield Recycler (200)

The Battlefield Recycler scoots around the battlefield and sucks up gibs. When it has enough it spits out a boneboy. Battlefield Recyclers are fairly tough units, and have a ram attack that can be used to smash up enemies - to make more gibs.
Boneboys are nearly useless units that wander around aimlessly and get in the way of your enemy. They get in your way too, but that's beside the point. They do not count towards your 50 unit limit.